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EVANGELION

This is the most recent asset ive created. Based on a show called "Neon Gensis Evangelion" I thought that making a mech would be a really fun project- albeit by far my longest, it took a few weeks. I had to individually model each piece of armour, back and front.

My next asset is a replica of Luigi. I learned how to use refrence images better here, and also how hard it is to paint with a bad UV map.

Low Poly Girl. I struggled with textures here and im still upset its so shiny. I modeled the mesh without any sort of refrence so im proud of that at least.

A sculpted torso I made to practice sculpting and anatomy from memory.

A level/room layout inspired by the backrooms

A castle on rocks that ended up being an experiment with some of blenders features, Its interesting to see how blender could be used for level design.

Practicing with different shapes and textures led me to make this kinda digital creature.

After following a tutorial of how to model from a plane, I made a character. Im glad about the way the face turned out but I dont really like the hair looking back.

The first thing I made this year, I used a few basic shapes and used the sculpt mode to shape them how I wanted. I was inspired by the mario pirahna plant.

I followed a tutorial to make this one as well, a cartoonish cat.

Overall, I feel like this year I learned a lot about modeling and I think I made a noticeable improvement from the start of the year.

Help me please im stuck inside the computer.